1/31/2024 0 Comments Darkest dungeon general team![]() ![]() So to flesh it out a bit, upgrades WILL help with managing stress. Thanks! I can't say I gave you much concrete advice though. I appreciate the contructive criticism and the spirit in which it was given - all too rare these days. It's been true for me so far, but the situation may become much more sustainable as I develop the village and settle on favored hero types and more efficient tactics. Originally posted by The Health Inspector:dlmcelroy0, that makes sense. If you use those appropriately you can easily remove 100s of stress each run. Get a houndmaster and crusader that both have their stress heal. Ended up losing a party member to get that ancestral. ![]() The last time I had an affliction was because I decided to fight a shambler (which I highly recommend you do NOT attempt at this point). ![]() Most of my money spent in town is on quirks/disease removal now. Once you learn to do that you'll rarely need to spend money on the stress relief in town. You're just not managing stress well, that's all. Lower rates of affliction tend to mean lower abandonment rates, at which point the cost of the occassional abandon can be absorbed. Afflictions are likely, but you can keep them rare. Stress is manageable, with lot's of party comps. At 50+ weeks on the current save, I've got virtually none of any of them, and I'm well into the veteran runs. My first save (which was prior to the heart attack mechanic), I had far more deaths, afflictions and abandonments than I do on my second save. Experience counts for A LOT with this game. You've got about 10 hours under your belt. Not as expensive as losing a hero or potentially an entire party (and their trinkets!).Īs to your last line, with all the good will in the world, it's not true. ![]() You would never make any progress without exceptional and sustained luck. Of course you could just hire new people, but that doesn't change the fact that A) getting afflictions is completely inevitable (though you can mitigate acquisition rates) and B) it's not feasible - at all - to retreat each time you get an affliction. Originally posted by The Health Inspector:Abandoning the quest itself gives stress penalties - expensive penalties, meaning that the money you spent on provisions and curing last week's afflictions just went out the window. ![]()
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